My Informative Essay's Annotated Bibliography


Day, Felicia. “Felicia Day.” 30 Oct 2008 <http://feliciaday.com/>.
Felicia's website offers a lot of insight into why I think she is such a good example of the future of making hardcore gamers popular. Her blog is a great read and she even discusses her growing status as the gamer figurehead a bit.

“The Guild | Website for the sitcom webisode “The Guild.”.” 30 Oct 2008 <http://www.watchtheguild.com/>.
The Guild's website provides some information about the show, as well as links to the full show for anyone that wants to watch it, which I highly recommend. I think it also illustrates how gaming culture is gaining acceptance when you consider the popularity of this content.

Gen Con LLC. Gen Con LLC: History. 9 November 2008. 9 November 2008 <http://www.gencon.com/2009/corporate/aboutus/history.aspx>.
Mostly, I used Gen Con's website for facts and history in their contributions to gamer culture.

Genest, Jere. “The 20' By 20' Room: Gamer Stereotypes.” 30 Oct 2008 <http://www.20by20room.com/2004/02/gamer_stereotyp.html>.
20' by 20' is an interesting little blog, specifically about role-playing games. It is not really about online-gaming, though it does touch on how gaming has grown online. I also think the discussion on gamer stereotypes is a good summary for people that aren't entirely familiar with it.

Gibson, Ellie. E3 attendance figures down by 10,000 from last year. 15 May 2006. 9 November 2008
<http://www.gamesindustry.biz/articles/e3-attendance-figures-down-by-10000-from-last-year>.
This was another research link I used for fact checking. A lot of these simple things are around, but poorly sourced, so I dived into the gaming news sites for serious reporting on some of these things.


Holkins, Jerry, and Mike Krahulik. “Penny Arcade Expo 2008.” 30 Oct 2008 <http://www.pennyarcadeexpo.com/>.
The PAX website is essential for showing how much this culture has grown into something the stereotypes just do not deal with. Just looking over the information there is enough to make anyone unfamiliar with it to wonder what is going on there. In a good way.

Noble Order Press Enterprises Inc. FINAL E3 ATTENDANCE NUMBER: 70,000. 22 May 2005. 9 November 2008
<http://www.gameindustry.com/ih/item.asp?id=699>.
Ah, the Internet. Two different sites with really close names both covering the same thing, but one with a good report on drop in attendance and one with a good report on past attendance. Still, reading through gaming news articles is interesting.

Wheaton, Wil. “WIL WHEATON dot NET: 1.5.” 30 Oct 2008 <http://wilwheaton.net/>.
Wil's blog is an interesting read on various intellectual topics. Incidentally, it is also a good source of information about him. He certainly shows that you can be a complete gamer geek, but still have a voracious appetite and curiosity. How he pays so much attention to the world while he games and has a family is a mystery.

Whedon, Joss et al. “Dr. Horrible.” 30 Oct 2008 <http://www.drhorrible.com/>.
One of the highest production value web-shows around at the moment, it also stars Felicia Day. It prominently features a cast and creative team that are all big names in Hollywood, but does not hide the gamer influence and fun Joss Whedon brought to it.

“World of Warcraft Community Site.” 30 Oct 2008 <http://www.worldofwarcraft.com/index.xml>.
It is the MMORPG du jour, and the producers behind the advertisements I use to demonstrate a change in marketing appeals. It is hard to talk about online gaming's social impact and not at least lead people to see what is so popular.

“YouTube - WoW Commercial - William Shatner.” 30 Oct 2008 <http://www.youtube.com/watch?v=iyUNDbo2KMU>.
The specific advertisement showing William Shatner discussing his character in the World of Warcraft game. He sells both the appeal of the MMORGP concept that World of Warcraft has clearly hit the mark on, but also that he is just one of the sorts of people you might run into there.


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